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GeForce GTX 650 vs Radeon RX 480

Intro

The GeForce GTX 650 uses a 28 nm design. nVidia has set the core frequency at 1058 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this specific card. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon RX 480, which comes with core clock speeds of 1120 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 2304 SPUs as well as 144 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GTX 650 2263 points
Difference: 11086 (490%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon RX 480 150 Watts
Difference: 86 Watts (134%)

Memory Bandwidth

The Radeon RX 480 should theoretically perform a lot faster than the GeForce GTX 650 in general. (explain)

Radeon RX 480 262144 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 182144 (228%)

Texel Rate

The Radeon RX 480 is a lot (approximately 376%) faster with regards to texture filtering than the GeForce GTX 650. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 127424 (376%)

Pixel Rate

The Radeon RX 480 will be much (about 112%) better at AA than the GeForce GTX 650, and also capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon RX 480 35840 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 18912 (112%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon RX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon RX 480
Manufacturer nVidia AMD
Year September 2012 June 2016
Code Name GK107 Polaris 10
Memory 1024 MB 8192 MB
Core Speed 1058 MHz 1120 MHz
Memory Speed 5000 MHz 8000 MHz
Power (Max TDP) 64 watts 150 watts
Bandwidth 80000 MB/sec 262144 MB/sec
Texel Rate 33856 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 384 2304
Texture Mapping Units 32 144
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 1300 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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