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GeForce GTX 950 vs Radeon RX 480

Intro

The GeForce GTX 950 makes use of a 28 nm design. nVidia has set the core frequency at 1024 MHz. The GDDR5 memory runs at a frequency of 1652 MHz on this particular model. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon RX 480, which makes use of a 14 nm design. AMD has clocked the core frequency at 1120 MHz. The GDDR5 RAM is set to run at a frequency of 2000 MHz on this particular card. It features 2304 SPUs as well as 144 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GTX 950 6536 points
Difference: 6813 (104%)

Ethereum Mining Hash Rate

Radeon RX 480 27 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 17 (170%)

Zcash Mining Hash Rate

Radeon RX 480 280 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 125 (81%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon RX 480 150 Watts
Difference: 60 Watts (67%)

Memory Bandwidth

As far as performance goes, the Radeon RX 480 should theoretically be quite a bit superior to the GeForce GTX 950 in general. (explain)

Radeon RX 480 262144 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 156416 (148%)

Texel Rate

The Radeon RX 480 should be a lot (more or less 228%) more effective at AF than the GeForce GTX 950. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 112128 (228%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX 480 is superior to the GeForce GTX 950, but only just. (explain)

Radeon RX 480 35840 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 3072 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon RX 480
Manufacturer nVidia AMD
Year August 2015 June 2016
Code Name GM206 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 1024 MHz 1120 MHz
Memory Speed 6608 MHz 8000 MHz
Power (Max TDP) 90 watts 150 watts
Bandwidth 105728 MB/sec 262144 MB/sec
Texel Rate 49152 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 768 2304
Texture Mapping Units 48 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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