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GeForce GTX 1070 vs GeForce GTX 560 Ti

Intro

The GeForce GTX 1070 has a clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 256-bit bus, and makes use of a 16 nm design. It is comprised of 1920 SPUs, 120 Texture Address Units, and 64 ROPs.

Compare those specs to the GeForce GTX 560 Ti, which comes with a core clock speed of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1070 18174 points
GeForce GTX 560 Ti 3466 points
Difference: 14708 (424%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 150 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

In theory, the GeForce GTX 1070 will be 104% quicker than the GeForce GTX 560 Ti overall, due to its greater bandwidth. (explain)

GeForce GTX 1070 262144 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 133888 (104%)

Texel Rate

The GeForce GTX 1070 is quite a bit (approximately 244%) better at texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 1070 180720 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 128112 (244%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1070 is superior to the GeForce GTX 560 Ti, and very much so. (explain)

GeForce GTX 1070 96384 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 70080 (266%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070

Amazon.com

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GeForce GTX 560 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year June 2016 January 2011
Code Name GP104-200 GF114
Memory 8192 MB 1024 MB
Core Speed 1506 MHz 822 MHz
Memory Speed 8000 MHz 4008 MHz
Power (Max TDP) 150 watts 170 watts
Bandwidth 262144 MB/sec 128256 MB/sec
Texel Rate 180720 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 1920 384
Texture Mapping Units 120 64
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 40 nm
Transistors 7200 million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1070

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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