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GeForce GTX 1070 vs GeForce GTX 590

Intro

The GeForce GTX 1070 has clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 1920 SPUs as well as 120 Texture Address Units and 64 ROPs.

Compare that to the GeForce GTX 590, which features GPU clock speed of 607 MHz, and 1536 MB of GDDR5 RAM running at 855 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 TAUs, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1070 18174 points
GeForce GTX 590 6680 points
Difference: 11494 (172%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 150 Watts
GeForce GTX 590 365 Watts
Difference: 215 Watts (143%)

Memory Bandwidth

The GeForce GTX 590 should theoretically be a lot faster than the GeForce GTX 1070 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 1070 262144 MB/sec
Difference: 66176 (25%)

Texel Rate

The GeForce GTX 1070 is much (more or less 133%) faster with regards to AF than the GeForce GTX 590. (explain)

GeForce GTX 1070 180720 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 103024 (133%)

Pixel Rate

The GeForce GTX 1070 is much (about 65%) better at full screen anti-aliasing than the GeForce GTX 590, and also should be able to handle higher resolutions better. (explain)

GeForce GTX 1070 96384 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 38112 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1070

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 GeForce GTX 590
Manufacturer nVidia nVidia
Year June 2016 March 2011
Code Name GP104-200 GF110
Memory 8192 MB 1536 MB (x2)
Core Speed 1506 MHz 607 MHz (x2)
Memory Speed 8000 MHz 3420 MHz (x2)
Power (Max TDP) 150 watts 365 watts
Bandwidth 262144 MB/sec 328320 MB/sec
Texel Rate 180720 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 1920 512 (x2)
Texture Mapping Units 120 64 (x2)
Render Output Units 64 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 16 nm 40 nm
Transistors 7200 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1070

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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