Compare any two graphics cards:
VS

GeForce GTX 1080 vs GeForce GTX 650 Ti

Intro

The GeForce GTX 1080 uses a 16 nm design. nVidia has set the core frequency at 1607 MHz. The GDDR5X memory runs at a frequency of 1251 MHz on this particular card. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.

Compare all of that to the GeForce GTX 650 Ti, which features clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs as well as 64 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 650 Ti 3434 points
Difference: 18508 (539%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 10 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 1080 180 Watts
Difference: 70 Watts (64%)

Memory Bandwidth

In theory, the GeForce GTX 1080 should be 279% quicker than the GeForce GTX 650 Ti overall, because of its higher bandwidth. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 241280 (279%)

Texel Rate

The GeForce GTX 1080 should be quite a bit (about 333%) better at texture filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 197728 (333%)

Pixel Rate

The GeForce GTX 1080 will be much (about 593%) faster with regards to anti-aliasing than the GeForce GTX 650 Ti, and able to handle higher resolutions better. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 88000 (593%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1080 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year May 2016 October 2012
Code Name GP104-400 GK106
Memory 8192 MB 1024 MB
Core Speed 1607 MHz 928 MHz
Memory Speed 10008 MHz 5400 MHz
Power (Max TDP) 180 watts 110 watts
Bandwidth 327680 MB/sec 86400 MB/sec
Texel Rate 257120 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 2560 768
Texture Mapping Units 160 64
Render Output Units 64 16
Bus Type GDDR5X GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 2540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield