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GeForce GTX 1080 vs Radeon R7 250X

Intro

The GeForce GTX 1080 features a core clock speed of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also makes use of a 256-bit bus, and uses a 16 nm design. It is comprised of 2560 SPUs, 160 TAUs, and 64 ROPs.

Compare that to the Radeon R7 250X, which has a GPU core clock speed of 1000 MHz, and 1024 MB of GDDR5 memory set to run at 1125 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon R7 250X 2860 points
Difference: 19082 (667%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 1080 180 Watts
Difference: 85 Watts (89%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 is 355% faster than the Radeon R7 250X in general, because of its higher data rate. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 255680 (355%)

Texel Rate

The GeForce GTX 1080 should be a lot (more or less 543%) faster with regards to anisotropic filtering than the Radeon R7 250X. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 217120 (543%)

Pixel Rate

The GeForce GTX 1080 will be quite a bit (about 543%) more effective at full screen anti-aliasing than the Radeon R7 250X, and also should be able to handle higher resolutions better. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 86848 (543%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon R7 250X
Manufacturer nVidia AMD
Year May 2016 February 2014
Code Name GP104-400 Cape Verde XT
Memory 8192 MB 1024 MB
Core Speed 1607 MHz 1000 MHz
Memory Speed 10008 MHz 4500 MHz
Power (Max TDP) 180 watts 95 watts
Bandwidth 327680 MB/sec 72000 MB/sec
Texel Rate 257120 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 2560 640
Texture Mapping Units 160 40
Render Output Units 64 16
Bus Type GDDR5X GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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