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GeForce GTX 580 vs Radeon R9 285

Intro

The GeForce GTX 580 has a clock frequency of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also features a 384-bit memory bus, and makes use of a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Radeon R9 285, which uses a 28 nm design. AMD has clocked the core frequency at 918 MHz. The GDDR5 RAM is set to run at a speed of 1375 MHz on this specific model. It features 1792 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 285 8500 points
GeForce GTX 580 4956 points
Difference: 3544 (72%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 285 190 Watts
GeForce GTX 580 244 Watts
Difference: 54 Watts (28%)

Memory Bandwidth

The GeForce GTX 580 should in theory be a little bit faster than the Radeon R9 285 in general. (explain)

GeForce GTX 580 192384 MB/sec
Radeon R9 285 176000 MB/sec
Difference: 16384 (9%)

Texel Rate

The Radeon R9 285 is quite a bit (more or less 108%) better at anisotropic filtering than the GeForce GTX 580. (explain)

Radeon R9 285 102816 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 53408 (108%)

Pixel Rate

The GeForce GTX 580 is much (more or less 26%) faster with regards to full screen anti-aliasing than the Radeon R9 285, and will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon R9 285 29376 Mpixels/sec
Difference: 7680 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon R9 285
Manufacturer nVidia AMD
Year November 2010 September 2014
Code Name GF110 Tonga PRO
Memory 1536 MB 2048 MB
Core Speed 772 MHz 918 MHz
Memory Speed 4008 MHz 5500 MHz
Power (Max TDP) 244 watts 190 watts
Bandwidth 192384 MB/sec 176000 MB/sec
Texel Rate 49408 Mtexels/sec 102816 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 29376 Mpixels/sec
Unified Shaders 512 1792
Texture Mapping Units 64 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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