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GeForce GTX 580 vs Radeon R9 380X

Intro

The GeForce GTX 580 uses a 40 nm design. nVidia has clocked the core speed at 772 MHz. The GDDR5 memory runs at a speed of 1002 MHz on this specific card. It features 512 SPUs along with 64 TAUs and 48 ROPs.

Compare those specifications to the Radeon R9 380X, which makes use of a 28 nm design. AMD has clocked the core frequency at 970 MHz. The GDDR5 memory is set to run at a speed of 1425 MHz on this particular card. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380X 9519 points
GeForce GTX 580 4956 points
Difference: 4563 (92%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380X 190 Watts
GeForce GTX 580 244 Watts
Difference: 54 Watts (28%)

Memory Bandwidth

In theory, the GeForce GTX 580 will be 5% faster than the Radeon R9 380X overall, because of its higher data rate. (explain)

GeForce GTX 580 192384 MB/sec
Radeon R9 380X 182400 MB/sec
Difference: 9984 (5%)

Texel Rate

The Radeon R9 380X will be a lot (approximately 151%) faster with regards to texture filtering than the GeForce GTX 580. (explain)

Radeon R9 380X 124160 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 74752 (151%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 580 is the winner, but it probably won't make a huge difference. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon R9 380X 31040 Mpixels/sec
Difference: 6016 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon R9 380X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon R9 380X
Manufacturer nVidia AMD
Year November 2010 November 2015
Code Name GF110 Tonga XT
Memory 1536 MB 4096 MB
Core Speed 772 MHz 970 MHz
Memory Speed 4008 MHz 5700 MHz
Power (Max TDP) 244 watts 190 watts
Bandwidth 192384 MB/sec 182400 MB/sec
Texel Rate 49408 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 512 2048
Texture Mapping Units 64 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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