Compare any two graphics cards:
GeForce GTX 950 vs Radeon R9 M395X
IntroThe GeForce GTX 950 has a clock speed of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 ROPs.Compare all of that to the Radeon R9 M395X, which comes with a core clock frequency of 723 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 M395X should theoretically be a lot faster than the GeForce GTX 950 in general. (explain)
Texel RateThe Radeon R9 M395X is a lot (about 88%) better at anisotropic filtering than the GeForce GTX 950. (explain)
Pixel RateThe GeForce GTX 950 should be quite a bit (more or less 42%) faster with regards to FSAA than the Radeon R9 M395X, and capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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