Compare any two graphics cards:
Geforce GTX 770 vs Radeon R9 M390X
IntroThe Geforce GTX 770 features a clock speed of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.Compare all that to the Radeon R9 M390X, which features clock speeds of 723 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs as well as 128 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Geforce GTX 770 should perform quite a bit faster than the Radeon R9 M390X overall. (explain)
Texel RateThe Geforce GTX 770 is much (more or less 45%) better at texture filtering than the Radeon R9 M390X. (explain)
Pixel RateThe Geforce GTX 770 should be much (more or less 45%) faster with regards to AA than the Radeon R9 M390X, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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