Compare any two graphics cards:
GeForce GT 220 GDDR3 vs Radeon R9 M385X
IntroThe GeForce GT 220 GDDR3 comes with a GPU core clock speed of 625 MHz, and the 512 MB of GDDR3 memory runs at 1012 MHz through a 128-bit bus. It also features 48 SPUs, 16 Texture Address Units, and 8 ROPs.Compare all of that to the Radeon R9 M385X, which uses a 28 nm design. AMD has set the core frequency at 1100 MHz. The GDDR5 RAM runs at a speed of 1500 MHz on this particular card. It features 896 SPUs along with 56 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R9 M385X should perform a lot faster than the GeForce GT 220 GDDR3 in general. (explain)
Texel RateThe Radeon R9 M385X is much (about 516%) better at anisotropic filtering than the GeForce GT 220 GDDR3. (explain)
Pixel RateThe Radeon R9 M385X is quite a bit (approximately 252%) more effective at anti-aliasing than the GeForce GT 220 GDDR3, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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