Compare any two graphics cards:
GeForce GT 315 vs Radeon R9 M385X
IntroThe GeForce GT 315 features a clock speed of 625 MHz and a DDR3 memory speed of 790 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 48 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare all that to the Radeon R9 M385X, which comes with GPU clock speed of 1100 MHz, and 4096 MB of GDDR5 memory set to run at 1500 MHz through a 128-bit bus. It also is made up of 896 SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R9 M385X is 280% faster than the GeForce GT 315 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon R9 M385X will be much (about 516%) faster with regards to anisotropic filtering than the GeForce GT 315. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R9 M385X is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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