Compare any two graphics cards:
GeForce GTX 580 vs Radeon R9 M385X
IntroThe GeForce GTX 580 uses a 40 nm design. nVidia has clocked the core frequency at 772 MHz. The GDDR5 RAM works at a frequency of 1002 MHz on this particular model. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.Compare those specifications to the Radeon R9 M385X, which comes with a core clock frequency of 1100 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It features 896 SPUs, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 580 will be 100% quicker than the Radeon R9 M385X overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon R9 M385X will be a lot (about 25%) faster with regards to texture filtering than the GeForce GTX 580. (explain)
Pixel RateThe GeForce GTX 580 is quite a bit (more or less 111%) better at full screen anti-aliasing than the Radeon R9 M385X, and will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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