Compare any two graphics cards:
GeForce GTX 780 Ti vs Radeon R9 M380
IntroThe GeForce GTX 780 Ti has a GPU clock speed of 875 MHz, and the 3072 MB of GDDR5 memory is set to run at 1750 MHz through a 384-bit bus. It also is comprised of 2880 Stream Processors, 240 Texture Address Units, and 48 Raster Operation Units.Compare all of that to the Radeon R9 M380, which comes with a clock speed of 1000 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GTX 780 Ti should theoretically be quite a bit better than the Radeon R9 M380 in general. (explain)
Texel RateThe GeForce GTX 780 Ti will be quite a bit (about 425%) more effective at texture filtering than the Radeon R9 M380. (explain)
Pixel RateThe GeForce GTX 780 Ti will be quite a bit (approximately 163%) more effective at FSAA than the Radeon R9 M380, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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