Compare any two graphics cards:
GeForce 9600 GT 1GB vs Radeon R9 M375X
IntroThe GeForce 9600 GT 1GB comes with a GPU clock speed of 650 MHz, and the 1024 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also features 64 SPUs, 32 Texture Address Units, and 16 ROPs.Compare those specs to the Radeon R9 M375X, which comes with core speeds of 1015 MHz on the GPU, and 1125 MHz on the 4096 MB of GDDR5 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R9 M375X is 25% faster than the GeForce 9600 GT 1GB in general, due to its higher data rate. (explain)
Texel RateThe Radeon R9 M375X will be much (more or less 95%) faster with regards to AF than the GeForce 9600 GT 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R9 M375X is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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