Compare any two graphics cards:
GeForce GTX 950 vs Radeon R9 M375X
IntroThe GeForce GTX 950 comes with a core clock speed of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 ROPs.Compare that to the Radeon R9 M375X, which has a core clock speed of 1015 MHz and a GDDR5 memory frequency of 1125 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GTX 950 should in theory be much superior to the Radeon R9 M375X overall. (explain)
Texel RateThe GeForce GTX 950 should be a lot (more or less 21%) better at anisotropic filtering than the Radeon R9 M375X. (explain)
Pixel RateThe GeForce GTX 950 will be much (approximately 102%) faster with regards to full screen anti-aliasing than the Radeon R9 M375X, and able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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