Compare any two graphics cards:
GeForce GT 240 GDDR5 vs Radeon R9 M375
IntroThe GeForce GT 240 GDDR5 has a core clock speed of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It features 96 SPUs, 32 TAUs, and 8 Raster Operation Units.Compare that to the Radeon R9 M375, which has clock speeds of 1015 MHz on the GPU, and 1100 MHz on the 4096 MB of DDR3 memory. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GT 240 GDDR5 should in theory be quite a bit faster than the Radeon R9 M375 in general. (explain)
Texel RateThe Radeon R9 M375 will be a lot (about 131%) better at AF than the GeForce GT 240 GDDR5. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R9 M375 is superior to the GeForce GT 240 GDDR5, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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