Compare any two graphics cards:
GeForce 8600 GT 512MB GDDR3 vs Radeon R5 M330
IntroThe GeForce 8600 GT 512MB GDDR3 uses a 80 nm design. nVidia has set the core frequency at 540 MHz. The GDDR3 memory runs at a frequency of 700 MHz on this specific card. It features 32 SPUs along with 16 Texture Address Units and 8 ROPs.Compare all that to the Radeon R5 M330, which makes use of a 28 nm design. AMD has set the core speed at 1030 MHz. The DDR3 RAM runs at a speed of 900 MHz on this card. It features 320 SPUs as well as 20 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce 8600 GT 512MB GDDR3 is 56% quicker than the Radeon R5 M330 overall, because of its higher data rate. (explain)
Texel RateThe Radeon R5 M330 will be much (approximately 138%) better at texture filtering than the GeForce 8600 GT 512MB GDDR3. (explain)
Pixel RateThe Radeon R5 M330 will be much (approximately 91%) more effective at full screen anti-aliasing than the GeForce 8600 GT 512MB GDDR3, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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