Compare any two graphics cards:
Radeon HD 6670 (OEM) vs Radeon R5 M330
IntroThe Radeon HD 6670 (OEM) features a GPU core clock speed of 800 MHz, and the 512 MB of GDDR5 RAM runs at 1000 MHz through a 128-bit bus. It also is comprised of 480 SPUs, 24 Texture Address Units, and 8 ROPs.Compare those specs to the Radeon R5 M330, which features a clock frequency of 1030 MHz and a DDR3 memory speed of 900 MHz. It also uses a 64-bit bus, and makes use of a 28 nm design. It is made up of 320 SPUs, 20 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon HD 6670 (OEM) should perform quite a bit faster than the Radeon R5 M330 in general. (explain)
Texel RateThe Radeon R5 M330 will be just a bit (approximately 7%) more effective at anisotropic filtering than the Radeon HD 6670 (OEM). (explain)
Pixel RateThe Radeon R5 M330 will be a lot (about 29%) faster with regards to anti-aliasing than the Radeon HD 6670 (OEM), and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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