Compare any two graphics cards:
Radeon HD 7850 vs Radeon R5 M330
IntroThe Radeon HD 7850 has a clock speed of 860 MHz and a GDDR5 memory speed of 1200 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.Compare that to the Radeon R5 M330, which makes use of a 28 nm design. AMD has clocked the core speed at 1030 MHz. The DDR3 RAM runs at a speed of 900 MHz on this specific model. It features 320 SPUs as well as 20 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 7850 should theoretically perform quite a bit faster than the Radeon R5 M330 overall. (explain)
Texel RateThe Radeon HD 7850 will be quite a bit (about 167%) more effective at anisotropic filtering than the Radeon R5 M330. (explain)
Pixel RateThe Radeon HD 7850 should be a lot (about 234%) faster with regards to anti-aliasing than the Radeon R5 M330, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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