Compare any two graphics cards:
GeForce GTX 660 vs Radeon R5 M330
IntroThe GeForce GTX 660 makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 memory runs at a speed of 1502 MHz on this specific model. It features 960 SPUs as well as 80 TAUs and 24 Rasterization Operator Units.Compare those specifications to the Radeon R5 M330, which features a core clock frequency of 1030 MHz and a DDR3 memory speed of 900 MHz. It also makes use of a 64-bit memory bus, and uses a 28 nm design. It is comprised of 320 SPUs, 20 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GTX 660 should in theory be quite a bit superior to the Radeon R5 M330 overall. (explain)
Texel RateThe GeForce GTX 660 will be much (more or less 281%) more effective at AF than the Radeon R5 M330. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 660 is superior to the Radeon R5 M330, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!