Compare any two graphics cards:
Geforce GTX 760 vs Radeon R5 M330
IntroThe Geforce GTX 760 makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 memory runs at a speed of 1502 MHz on this specific card. It features 1152 SPUs along with 96 TAUs and 32 Rasterization Operator Units.Compare those specifications to the Radeon R5 M330, which uses a 28 nm design. AMD has clocked the core speed at 1030 MHz. The DDR3 RAM works at a frequency of 900 MHz on this specific card. It features 320 SPUs along with 20 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Geforce GTX 760 is 1235% faster than the Radeon R5 M330 in general, because of its higher data rate. (explain)
Texel RateThe Geforce GTX 760 is a lot (more or less 357%) faster with regards to texture filtering than the Radeon R5 M330. (explain)
Pixel RateIf using a high resolution is important to you, then the Geforce GTX 760 is superior to the Radeon R5 M330, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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