Compare any two graphics cards:
GeForce GTX 880M vs Radeon HD 4890 1GB
IntroThe GeForce GTX 880M makes use of a 28 nm design. nVidia has clocked the core speed at 954 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this model. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.Compare that to the Radeon HD 4890 1GB, which comes with a core clock frequency of 1000 MHz and a GDDR5 memory speed of 975 MHz. It also uses a 256-bit bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 880M, in theory, should be a bit faster than the Radeon HD 4890 1GB overall. (explain)
Texel RateThe GeForce GTX 880M will be a lot (more or less 205%) faster with regards to AF than the Radeon HD 4890 1GB. (explain)
Pixel RateThe GeForce GTX 880M should be a lot (approximately 91%) faster with regards to AA than the Radeon HD 4890 1GB, and capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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