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GeForce GTX 550 Ti vs GeForce GTX 880M

Intro

The GeForce GTX 550 Ti features core clock speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 RAM. It features 192 SPUs along with 32 Texture Address Units and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 880M, which has core clock speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 550 Ti 1897 points
Difference: 4463 (235%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 880M 130 Watts
Difference: 14 Watts (12%)

Memory Bandwidth

In theory, the GeForce GTX 880M should be 30% quicker than the GeForce GTX 550 Ti overall, because of its higher data rate. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 29504 (30%)

Texel Rate

The GeForce GTX 880M should be much (about 324%) faster with regards to texture filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 93312 (324%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 880M is a better choice, by a large margin. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 8928 (41%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 880M
Manufacturer nVidia nVidia
Year March 2011 March 12 2014
Code Name GF116 GK104
Memory 1024 MB 4096 MB
Core Speed 900 MHz 954 MHz
Memory Speed 4104 MHz 4000 MHz
Power (Max TDP) 116 watts 130 watts
Bandwidth 98496 MB/sec 128000 MB/sec
Texel Rate 28800 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 192 1536
Texture Mapping Units 32 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million (Unknown) million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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