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GeForce GTX 880M vs Radeon HD 7970

Intro

The GeForce GTX 880M comes with a core clock speed of 954 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare those specifications to the Radeon HD 7970, which features a clock speed of 925 MHz and a GDDR5 memory speed of 1375 MHz. It also makes use of a 384-bit memory bus, and uses a 28 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7970 8225 points
GeForce GTX 880M 6360 points
Difference: 1865 (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
Radeon HD 7970 250 Watts
Difference: 120 Watts (92%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7970 should theoretically be quite a bit superior to the GeForce GTX 880M overall. (explain)

Radeon HD 7970 264000 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 136000 (106%)

Texel Rate

The GeForce GTX 880M is just a bit (more or less 3%) more effective at texture filtering than the Radeon HD 7970. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon HD 7970 118400 Mtexels/sec
Difference: 3712 (3%)

Pixel Rate

The GeForce GTX 880M should be a little bit (about 3%) more effective at full screen anti-aliasing than the Radeon HD 7970, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon HD 7970 29600 Mpixels/sec
Difference: 928 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon HD 7970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon HD 7970
Manufacturer nVidia AMD
Year March 12 2014 January 2012
Code Name GK104 Tahiti XT
Memory 4096 MB 3072 MB
Core Speed 954 MHz 925 MHz
Memory Speed 4000 MHz 5500 MHz
Power (Max TDP) 130 watts 250 watts
Bandwidth 128000 MB/sec 264000 MB/sec
Texel Rate 122112 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 1536 2048
Texture Mapping Units 128 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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