Compare any two graphics cards:
VS

GeForce GTX 880M vs Radeon HD 7850

Intro

The GeForce GTX 880M has a GPU core clock speed of 954 MHz, and the 4096 MB of GDDR5 RAM runs at 1000 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 TAUs, and 32 ROPs.

Compare that to the Radeon HD 7850, which comes with a core clock speed of 860 MHz and a GDDR5 memory speed of 1200 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon HD 7850 5200 points
Difference: 1160 (22%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The Radeon HD 7850 should in theory perform a little bit faster than the GeForce GTX 880M in general. (explain)

Radeon HD 7850 153600 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 25600 (20%)

Texel Rate

The GeForce GTX 880M is a lot (more or less 122%) better at texture filtering than the Radeon HD 7850. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon HD 7850 55040 Mtexels/sec
Difference: 67072 (122%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 880M is a better choice, but not by far. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon HD 7850 27520 Mpixels/sec
Difference: 3008 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 880M

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 880M Radeon HD 7850
Manufacturer nVidia AMD
Year March 12 2014 March 2012
Code Name GK104 Pitcairn Pro
Memory 4096 MB 2048 MB
Core Speed 954 MHz 860 MHz
Memory Speed 4000 MHz 4800 MHz
Power (Max TDP) 130 watts 130 watts
Bandwidth 128000 MB/sec 153600 MB/sec
Texel Rate 122112 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 1536 1024
Texture Mapping Units 128 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 880M

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield