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GeForce GTX 880M vs GeForce GTX Titan X

Intro

The GeForce GTX 880M features a core clock speed of 954 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX Titan X, which features clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 12288 MB of GDDR5 RAM. It features 3072 SPUs along with 192 TAUs and 96 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 880M 6360 points
Difference: 11519 (181%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX Titan X 250 Watts
Difference: 120 Watts (92%)

Memory Bandwidth

The GeForce GTX Titan X should in theory perform a lot faster than the GeForce GTX 880M overall. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 208000 (163%)

Texel Rate

The GeForce GTX Titan X is much (approximately 57%) better at AF than the GeForce GTX 880M. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 880M 122112 Mtexels/sec
Difference: 69888 (57%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX Titan X is the winner, by far. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 65472 (214%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M GeForce GTX Titan X
Manufacturer nVidia nVidia
Year March 12 2014 March 2015
Code Name GK104 GM200
Memory 4096 MB 12288 MB
Core Speed 954 MHz 1000 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 130 watts 250 watts
Bandwidth 128000 MB/sec 336000 MB/sec
Texel Rate 122112 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1536 3072
Texture Mapping Units 128 192
Render Output Units 32 96
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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