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GeForce GTX 880M vs GeForce GTX 980 Ti

Intro

The GeForce GTX 880M comes with core clock speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 980 Ti, which features GPU core speed of 1000 MHz, and 6144 MB of GDDR5 RAM set to run at 1750 MHz through a 384-bit bus. It also features 2816 SPUs, 176 Texture Address Units, and 96 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 880M 6360 points
Difference: 10760 (169%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 880M 130 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 120 Watts (92%)

Memory Bandwidth

In theory, the GeForce GTX 980 Ti will be 163% faster than the GeForce GTX 880M in general, because of its higher data rate. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 880M 128000 MB/sec
Difference: 208000 (163%)

Texel Rate

The GeForce GTX 980 Ti will be much (about 44%) better at anisotropic filtering than the GeForce GTX 880M. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 880M 122112 Mtexels/sec
Difference: 53888 (44%)

Pixel Rate

The GeForce GTX 980 Ti should be much (approximately 214%) faster with regards to FSAA than the GeForce GTX 880M, and also will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 65472 (214%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year March 12 2014 June 2015
Code Name GK104 GM200
Memory 4096 MB 6144 MB
Core Speed 954 MHz 1000 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 130 watts 250 watts
Bandwidth 128000 MB/sec 336000 MB/sec
Texel Rate 122112 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1536 2816
Texture Mapping Units 128 176
Render Output Units 32 96
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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