Compare any two graphics cards:
GeForce 920M vs GeForce GTX 880M
IntroThe GeForce 920M has clock speeds of 954 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.Compare those specs to the GeForce GTX 880M, which features core clock speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX 880M is 789% faster than the GeForce 920M in general, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 880M should be a lot (approximately 300%) faster with regards to anisotropic filtering than the GeForce 920M. (explain)
Pixel RateThe GeForce GTX 880M should be much (approximately 300%) faster with regards to FSAA than the GeForce 920M, and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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