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GeForce GTX 880M vs Radeon R5 M230

Intro

The GeForce GTX 880M comes with a GPU core clock speed of 954 MHz, and the 4096 MB of GDDR5 memory is set to run at 1000 MHz through a 256-bit bus. It also features 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare those specifications to the Radeon R5 M230, which features a clock frequency of 780 MHz and a DDR3 memory frequency of 1000 MHz. It also makes use of a 64-bit memory bus, and uses a 28 nm design. It is made up of 320 SPUs, 20 Texture Address Units, and 4 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon R5 M230 1281 points
Difference: 5079 (396%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 880M, in theory, should perform much faster than the Radeon R5 M230 in general. (explain)

GeForce GTX 880M 128000 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 112000 (700%)

Texel Rate

The GeForce GTX 880M should be much (approximately 683%) faster with regards to AF than the Radeon R5 M230. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 106512 (683%)

Pixel Rate

The GeForce GTX 880M will be much (about 878%) more effective at full screen anti-aliasing than the Radeon R5 M230, and also capable of handling higher resolutions better. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 27408 (878%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 880M

Amazon.com

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Radeon R5 M230

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 880M Radeon R5 M230
Manufacturer nVidia AMD
Year March 12 2014 2014
Code Name GK104 Jet Pro
Memory 4096 MB 2048 MB
Core Speed 954 MHz 780 MHz
Memory Speed 4000 MHz 2000 MHz
Power (Max TDP) 130 watts (Unknown) watts
Bandwidth 128000 MB/sec 16000 MB/sec
Texel Rate 122112 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 1536 320
Texture Mapping Units 128 20
Render Output Units 32 4
Bus Type GDDR5 DDR3
Bus Width 256-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 880M

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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