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GeForce GTX 870M vs Radeon HD 6970

Intro

The GeForce GTX 870M comes with core clock speeds of 941 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 RAM. It features 1344 SPUs as well as 112 Texture Address Units and 24 Rasterization Operator Units.

Compare all of that to the Radeon HD 6970, which has a core clock speed of 880 MHz and a GDDR5 memory frequency of 1375 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
Radeon HD 6970 3470 points
Difference: 1300 (37%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
Radeon HD 6970 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

In theory, the Radeon HD 6970 is 83% faster than the GeForce GTX 870M in general, because of its greater data rate. (explain)

Radeon HD 6970 176000 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 80000 (83%)

Texel Rate

The GeForce GTX 870M should be quite a bit (more or less 25%) better at anisotropic filtering than the Radeon HD 6970. (explain)

GeForce GTX 870M 105392 Mtexels/sec
Radeon HD 6970 84480 Mtexels/sec
Difference: 20912 (25%)

Pixel Rate

The Radeon HD 6970 will be a lot (about 25%) faster with regards to full screen anti-aliasing than the GeForce GTX 870M, and capable of handling higher resolutions without slowing down too much. (explain)

Radeon HD 6970 28160 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 5576 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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Radeon HD 6970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M Radeon HD 6970
Manufacturer nVidia AMD
Year March 12 2014 December 2010
Code Name GK104 Cayman XT
Memory 3072 MB 2048 MB
Core Speed 941 MHz 880 MHz
Memory Speed 4000 MHz 5500 MHz
Power (Max TDP) 110 watts 250 watts
Bandwidth 96000 MB/sec 176000 MB/sec
Texel Rate 105392 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 1344 1536
Texture Mapping Units 112 96
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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