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GeForce GTX 870M vs Radeon HD 7850

Intro

The GeForce GTX 870M makes use of a 28 nm design. nVidia has set the core speed at 941 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this specific model. It features 1344 SPUs along with 112 TAUs and 24 ROPs.

Compare that to the Radeon HD 7850, which features a clock frequency of 860 MHz and a GDDR5 memory speed of 1200 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It features 1024 SPUs, 64 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7850 5200 points
GeForce GTX 870M 4770 points
Difference: 430 (9%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
Radeon HD 7850 130 Watts
Difference: 20 Watts (18%)

Memory Bandwidth

Performance-wise, the Radeon HD 7850 should in theory be quite a bit better than the GeForce GTX 870M overall. (explain)

Radeon HD 7850 153600 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 57600 (60%)

Texel Rate

The GeForce GTX 870M should be much (about 91%) faster with regards to texture filtering than the Radeon HD 7850. (explain)

GeForce GTX 870M 105392 Mtexels/sec
Radeon HD 7850 55040 Mtexels/sec
Difference: 50352 (91%)

Pixel Rate

The Radeon HD 7850 is a lot (more or less 22%) faster with regards to anti-aliasing than the GeForce GTX 870M, and also capable of handling higher resolutions better. (explain)

Radeon HD 7850 27520 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 4936 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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Radeon HD 7850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M Radeon HD 7850
Manufacturer nVidia AMD
Year March 12 2014 March 2012
Code Name GK104 Pitcairn Pro
Memory 3072 MB 2048 MB
Core Speed 941 MHz 860 MHz
Memory Speed 4000 MHz 4800 MHz
Power (Max TDP) 110 watts 130 watts
Bandwidth 96000 MB/sec 153600 MB/sec
Texel Rate 105392 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 1344 1024
Texture Mapping Units 112 64
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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