Compare any two graphics cards:
VS

GeForce GTX 260 vs GeForce GTX 860M

Intro

The GeForce GTX 260 comes with a core clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit bus, and uses a 65 nm design. It is comprised of 192 SPUs, 64 Texture Address Units, and 28 Raster Operation Units.

Compare all of that to the GeForce GTX 860M, which uses a 28 nm design. nVidia has set the core frequency at 797 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this particular model. It features 1152 SPUs along with 96 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 260 182 Watts
Difference: 137 Watts (304%)

Memory Bandwidth

The GeForce GTX 260 should theoretically perform quite a bit faster than the GeForce GTX 860M overall. (explain)

GeForce GTX 260 111888 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 47888 (75%)

Texel Rate

The GeForce GTX 860M is much (about 108%) faster with regards to AF than the GeForce GTX 260. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 39648 (108%)

Pixel Rate

The GeForce GTX 260 will be a lot (approximately 26%) more effective at AA than the GeForce GTX 860M, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 260 16128 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 3376 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 GeForce GTX 860M
Manufacturer nVidia nVidia
Year June 16, 2008 March 12 2014
Code Name G200 GM107
Memory 896 MB 4096 MB
Core Speed 576 MHz 797 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 182 watts 45 watts
Bandwidth 111888 MB/sec 64000 MB/sec
Texel Rate 36864 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 192 1152
Texture Mapping Units 64 96
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield