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GeForce GTX 860M vs Geforce GTX 680

Intro

The GeForce GTX 860M has a GPU core speed of 797 MHz, and the 4096 MB of GDDR5 memory runs at 1000 MHz through a 128-bit bus. It also is comprised of 1152 SPUs, 96 TAUs, and 16 Raster Operation Units.

Compare all that to the Geforce GTX 680, which features a clock speed of 1006 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 860M 4340 points
Difference: 3310 (76%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
Geforce GTX 680 195 Watts
Difference: 150 Watts (333%)

Memory Bandwidth

In theory, the Geforce GTX 680 is 200% quicker than the GeForce GTX 860M in general, due to its higher bandwidth. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 128256 (200%)

Texel Rate

The Geforce GTX 680 should be much (about 68%) faster with regards to texture filtering than the GeForce GTX 860M. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 860M 76512 Mtexels/sec
Difference: 52256 (68%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 680 is the winner, and very much so. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 19440 (152%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 860M

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M Geforce GTX 680
Manufacturer nVidia nVidia
Year March 12 2014 March 2012
Code Name GM107 GK104
Memory 4096 MB 2048 MB
Core Speed 797 MHz 1006 MHz
Memory Speed 4000 MHz 6008 MHz
Power (Max TDP) 45 watts 195 watts
Bandwidth 64000 MB/sec 192256 MB/sec
Texel Rate 76512 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 1152 1536
Texture Mapping Units 96 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 860M

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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