Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs GeForce GTX 860M
IntroThe GeForce GTX 650 Ti 2GB features core clock speeds of 928 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.Compare all of that to the GeForce GTX 860M, which makes use of a 28 nm design. nVidia has set the core speed at 797 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this model. It features 1152 SPUs along with 96 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 650 Ti 2GB should in theory perform much faster than the GeForce GTX 860M in general. (explain)
Texel RateThe GeForce GTX 860M will be much (approximately 29%) faster with regards to AF than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 650 Ti 2GB is the winner, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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