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GeForce GTX 860M vs Radeon R9 280

Intro

The GeForce GTX 860M uses a 28 nm design. nVidia has clocked the core frequency at 797 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this particular model. It features 1152 SPUs as well as 96 TAUs and 16 ROPs.

Compare those specs to the Radeon R9 280, which has a core clock speed of 933 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 384-bit memory bus, and uses a 28 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 860M 4340 points
Difference: 3621 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
Radeon R9 280 250 Watts
Difference: 205 Watts (456%)

Memory Bandwidth

Performance-wise, the Radeon R9 280 should in theory be quite a bit superior to the GeForce GTX 860M in general. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 176000 (275%)

Texel Rate

The Radeon R9 280 should be much (approximately 37%) faster with regards to texture filtering than the GeForce GTX 860M. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 860M 76512 Mtexels/sec
Difference: 27984 (37%)

Pixel Rate

The Radeon R9 280 should be quite a bit (more or less 134%) more effective at AA than the GeForce GTX 860M, and should be able to handle higher screen resolutions more effectively. (explain)

Radeon R9 280 29856 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 17104 (134%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 860M

Amazon.com

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Radeon R9 280

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M Radeon R9 280
Manufacturer nVidia AMD
Year March 12 2014 March 2014
Code Name GM107 Tahiti Pro
Memory 4096 MB 3072 MB
Core Speed 797 MHz 933 MHz
Memory Speed 4000 MHz 5000 MHz
Power (Max TDP) 45 watts 250 watts
Bandwidth 64000 MB/sec 240000 MB/sec
Texel Rate 76512 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 1152 1792
Texture Mapping Units 96 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 860M

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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