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GeForce GTX 860M vs GeForce GTX Titan X

Intro

The GeForce GTX 860M features a core clock speed of 797 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is made up of 1152 SPUs, 96 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the GeForce GTX Titan X, which comes with GPU clock speed of 1000 MHz, and 12288 MB of GDDR5 memory set to run at 1750 MHz through a 384-bit bus. It also features 3072 Stream Processors, 192 Texture Address Units, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 860M 4340 points
Difference: 13539 (312%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX Titan X 250 Watts
Difference: 205 Watts (456%)

Memory Bandwidth

The GeForce GTX Titan X, in theory, should perform much faster than the GeForce GTX 860M in general. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 272000 (425%)

Texel Rate

The GeForce GTX Titan X will be much (approximately 151%) better at texture filtering than the GeForce GTX 860M. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 860M 76512 Mtexels/sec
Difference: 115488 (151%)

Pixel Rate

The GeForce GTX Titan X will be much (more or less 653%) better at anti-aliasing than the GeForce GTX 860M, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 83248 (653%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 860M

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M GeForce GTX Titan X
Manufacturer nVidia nVidia
Year March 12 2014 March 2015
Code Name GM107 GM200
Memory 4096 MB 12288 MB
Core Speed 797 MHz 1000 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 45 watts 250 watts
Bandwidth 64000 MB/sec 336000 MB/sec
Texel Rate 76512 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1152 3072
Texture Mapping Units 96 192
Render Output Units 16 96
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 860M

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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