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GeForce GTX 860M vs GeForce GTX 970M

Intro

The GeForce GTX 860M features a clock frequency of 797 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is comprised of 1152 SPUs, 96 TAUs, and 16 ROPs.

Compare those specifications to the GeForce GTX 970M, which comes with core speeds of 924 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 memory. It features 1280 SPUs along with 80 TAUs and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 860M 4340 points
Difference: 3180 (73%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 970M 75 Watts
Difference: 30 Watts (67%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 970M should theoretically be quite a bit better than the GeForce GTX 860M overall. (explain)

GeForce GTX 970M 96000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 32000 (50%)

Texel Rate

The GeForce GTX 860M is a little bit (approximately 4%) better at AF than the GeForce GTX 970M. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 2592 (4%)

Pixel Rate

The GeForce GTX 970M should be a lot (approximately 248%) faster with regards to FSAA than the GeForce GTX 860M, and will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 31600 (248%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 860M

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M GeForce GTX 970M
Manufacturer nVidia nVidia
Year March 12 2014 October 7 2014
Code Name GM107 GM204
Memory 4096 MB 3072 MB
Core Speed 797 MHz 924 MHz
Memory Speed 4000 MHz 4000 MHz
Power (Max TDP) 45 watts 75 watts
Bandwidth 64000 MB/sec 96000 MB/sec
Texel Rate 76512 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 1152 1280
Texture Mapping Units 96 80
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 860M

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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