Compare any two graphics cards:
GeForce GTX 860M vs Radeon R7 M265
IntroThe GeForce GTX 860M comes with a core clock speed of 797 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 1152 SPUs, 96 Texture Address Units, and 16 ROPs.Compare that to the Radeon R7 M265, which features a core clock frequency of 725 MHz and a DDR3 memory frequency of 1000 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 860M should in theory perform quite a bit faster than the Radeon R7 M265 in general. (explain)
Texel RateThe GeForce GTX 860M is much (more or less 340%) more effective at anisotropic filtering than the Radeon R7 M265. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 860M is superior to the Radeon R7 M265, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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