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GeForce GTX 480 vs GeForce GTX 850M

Intro

The GeForce GTX 480 makes use of a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR5 RAM works at a speed of 924 MHz on this particular card. It features 480 SPUs as well as 60 TAUs and 48 Rasterization Operator Units.

Compare all that to the GeForce GTX 850M, which makes use of a 28 nm design. nVidia has clocked the core frequency at 876 MHz. The DDR3 memory works at a frequency of 1000 MHz on this model. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
GeForce GTX 850M 3340 points
Difference: 310 (9%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 480 250 Watts
Difference: 210 Watts (525%)

Memory Bandwidth

The GeForce GTX 480, in theory, should be a lot faster than the GeForce GTX 850M overall. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 145408 (454%)

Texel Rate

The GeForce GTX 480 will be a little bit (more or less 20%) faster with regards to texture filtering than the GeForce GTX 850M. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 6960 (20%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 480 is superior to the GeForce GTX 850M, and very much so. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 19584 (140%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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GeForce GTX 850M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 GeForce GTX 850M
Manufacturer nVidia nVidia
Year March 2010 March 12 2014
Code Name GF100 GM107
Memory 1536 MB 2048 MB
Core Speed 700 MHz 876 MHz
Memory Speed 3696 MHz 2000 MHz
Power (Max TDP) 250 watts 40 watts
Bandwidth 177408 MB/sec 32000 MB/sec
Texel Rate 42000 Mtexels/sec 35040 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 14016 Mpixels/sec
Unified Shaders 480 640
Texture Mapping Units 60 40
Render Output Units 48 16
Bus Type GDDR5 DDR3
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 850M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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