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GeForce GTX 850M vs Radeon HD 7950

Intro

The GeForce GTX 850M has a GPU core clock speed of 876 MHz, and the 2048 MB of DDR3 RAM is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Radeon HD 7950, which makes use of a 28 nm design. AMD has set the core speed at 800 MHz. The GDDR5 memory runs at a speed of 1250 MHz on this model. It features 1792 SPUs along with 112 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7950 7731 points
GeForce GTX 850M 3340 points
Difference: 4391 (131%)

Zcash Mining Hash Rate

Radeon HD 7950 235 Sol/s
GeForce GTX 850M 49 Sol/s
Difference: 186 (380%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
Radeon HD 7950 200 Watts
Difference: 160 Watts (400%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7950 should be a lot faster than the GeForce GTX 850M in general. (explain)

Radeon HD 7950 240000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 208000 (650%)

Texel Rate

The Radeon HD 7950 will be quite a bit (approximately 156%) better at texture filtering than the GeForce GTX 850M. (explain)

Radeon HD 7950 89600 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 54560 (156%)

Pixel Rate

The Radeon HD 7950 should be much (about 83%) faster with regards to AA than the GeForce GTX 850M, and capable of handling higher resolutions more effectively. (explain)

Radeon HD 7950 25600 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 11584 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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Radeon HD 7950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M Radeon HD 7950
Manufacturer nVidia AMD
Year March 12 2014 January 2012
Code Name GM107 Tahiti Pro
Memory 2048 MB 1536 MB
Core Speed 876 MHz 800 MHz
Memory Speed 2000 MHz 5000 MHz
Power (Max TDP) 40 watts 200 watts
Bandwidth 32000 MB/sec 240000 MB/sec
Texel Rate 35040 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 640 1792
Texture Mapping Units 40 112
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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