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GeForce GTX 850M vs Radeon HD 7990

Intro

The GeForce GTX 850M makes use of a 28 nm design. nVidia has set the core speed at 876 MHz. The DDR3 RAM runs at a frequency of 1000 MHz on this particular model. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 7990, which makes use of a 28 nm design. AMD has clocked the core frequency at 950 MHz. The GDDR5 RAM works at a frequency of 1500 MHz on this card. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7990 15520 points
GeForce GTX 850M 3340 points
Difference: 12180 (365%)

Zcash Mining Hash Rate

Radeon HD 7990 513 Sol/s
GeForce GTX 850M 49 Sol/s
Difference: 464 (947%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
Radeon HD 7990 375 Watts
Difference: 335 Watts (838%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7990 will be 1700% quicker than the GeForce GTX 850M in general, due to its greater data rate. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 544000 (1700%)

Texel Rate

The Radeon HD 7990 should be much (approximately 594%) better at texture filtering than the GeForce GTX 850M. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 208160 (594%)

Pixel Rate

The Radeon HD 7990 will be quite a bit (about 334%) more effective at AA than the GeForce GTX 850M, and will be capable of handling higher resolutions better. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 46784 (334%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 850M

Amazon.com

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Radeon HD 7990

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M Radeon HD 7990
Manufacturer nVidia AMD
Year March 12 2014 April 2013
Code Name GM107 Malta
Memory 2048 MB 3072 MB (x2)
Core Speed 876 MHz 950 MHz (x2)
Memory Speed 2000 MHz 6000 MHz (x2)
Power (Max TDP) 40 watts 375 watts
Bandwidth 32000 MB/sec 576000 MB/sec
Texel Rate 35040 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 640 2048 (x2)
Texture Mapping Units 40 128 (x2)
Render Output Units 16 32 (x2)
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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