Compare any two graphics cards:
GeForce 840M vs GeForce 920M
IntroThe GeForce 840M makes use of a 28 nm design. nVidia has clocked the core frequency at 1029 MHz. The DDR3 RAM is set to run at a frequency of 1000 MHz on this particular card. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.Compare all that to the GeForce 920M, which comes with GPU clock speed of 954 MHz, and 2048 MB of DDR3 memory set to run at 900 MHz through a 64-bit bus. It also is made up of 384 Stream Processors, 32 Texture Address Units, and 8 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the GeForce 840M should perform a little bit faster than the GeForce 920M in general. (explain)
Texel RateThe GeForce 920M is quite a bit (approximately 24%) more effective at anisotropic filtering than the GeForce 840M. (explain)
Pixel RateThe GeForce 840M will be just a bit (about 8%) faster with regards to AA than the GeForce 920M, and will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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