Compare any two graphics cards:
GeForce 8300 GS (OEM) vs GeForce 830M
IntroThe GeForce 8300 GS (OEM) uses a 80 nm design. nVidia has clocked the core frequency at 450 MHz. The DDR2 RAM runs at a frequency of 400 MHz on this card. It features 8 SPUs as well as 4 Texture Address Units and 2 Rasterization Operator Units.Compare all of that to the GeForce 830M, which uses a 28 nm design. nVidia has clocked the core speed at 1029 MHz. The DDR3 RAM is set to run at a speed of 900 MHz on this particular model. It features 256 SPUs along with 16 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 830M is 125% quicker than the GeForce 8300 GS (OEM) overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce 830M is quite a bit (about 815%) better at texture filtering than the GeForce 8300 GS (OEM). (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce 830M is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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