Compare any two graphics cards:
GeForce 830M vs GeForce GTX 960M
IntroThe GeForce 830M has a clock speed of 1029 MHz and a DDR3 memory frequency of 900 MHz. It also uses a 64-bit memory bus, and makes use of a 28 nm design. It is comprised of 256 SPUs, 16 Texture Address Units, and 8 ROPs.Compare that to the GeForce GTX 960M, which comes with core clock speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 960M should in theory be a lot faster than the GeForce 830M overall. (explain)
Texel RateThe GeForce GTX 960M should be quite a bit (more or less 166%) more effective at AF than the GeForce 830M. (explain)
Pixel RateThe GeForce GTX 960M is much (about 113%) faster with regards to full screen anti-aliasing than the GeForce 830M, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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