Compare any two graphics cards:
GeForce 820M vs GeForce GT 230
IntroThe GeForce 820M comes with a GPU clock speed of 719 MHz, and the 2048 MB of DDR3 RAM is set to run at 1000 MHz through a 64-bit bus. It also is comprised of 96 SPUs, 16 Texture Address Units, and 4 Raster Operation Units.Compare that to the GeForce GT 230, which comes with core speeds of 550 MHz on the GPU, and 800 MHz on the 1536 MB of DDR3 RAM. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 230 should in theory perform much faster than the GeForce 820M overall. (explain)
Texel RateThe GeForce 820M will be a lot (about 31%) more effective at anisotropic filtering than the GeForce GT 230. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GT 230 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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