Compare any two graphics cards:
GeForce 820M vs Radeon R9 290
IntroThe GeForce 820M features clock speeds of 719 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 96 SPUs as well as 16 Texture Address Units and 4 ROPs.Compare those specifications to the Radeon R9 290, which uses a 28 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 memory is set to run at a speed of 1250 MHz on this specific card. It features 2560 SPUs as well as 160 TAUs and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 290 should in theory be much superior to the GeForce 820M in general. (explain)
Texel RateThe Radeon R9 290 will be quite a bit (more or less 1013%) more effective at anisotropic filtering than the GeForce 820M. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R9 290 is superior to the GeForce 820M, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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