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GeForce 820M vs GeForce GTX 980M

Intro

The GeForce 820M uses a 28 nm design. nVidia has set the core frequency at 719 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this particular model. It features 96 SPUs as well as 16 TAUs and 4 Rasterization Operator Units.

Compare that to the GeForce GTX 980M, which comes with a core clock speed of 1038 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 96 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce 820M 850 points
Difference: 8626 (1015%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce GTX 980M 100 Watts
Difference: 85 Watts (567%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980M should in theory be a lot better than the GeForce 820M in general. (explain)

GeForce GTX 980M 128000 MB/sec
GeForce 820M 16000 MB/sec
Difference: 112000 (700%)

Texel Rate

The GeForce GTX 980M will be a lot (about 766%) faster with regards to texture filtering than the GeForce 820M. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 88144 (766%)

Pixel Rate

The GeForce GTX 980M will be a lot (about 2210%) more effective at anti-aliasing than the GeForce 820M, and should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 63556 (2210%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 820M

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M GeForce GTX 980M
Manufacturer nVidia nVidia
Year February 2014 October 7 2014
Code Name GF117 GM204
Memory 2048 MB 4096 MB
Core Speed 719 MHz 1038 MHz
Memory Speed 2000 MHz 4000 MHz
Power (Max TDP) 15 watts 100 watts
Bandwidth 16000 MB/sec 128000 MB/sec
Texel Rate 11504 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 96 1536
Texture Mapping Units 16 96
Render Output Units 4 64
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 820M

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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