Compare any two graphics cards:
GeForce 810M vs GeForce GT 440 3GB
IntroThe GeForce 810M makes use of a 28 nm design. nVidia has set the core frequency at 738 MHz. The DDR3 memory works at a speed of 900 MHz on this specific model. It features 48 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.Compare those specifications to the GeForce GT 440 3GB, which has a core clock frequency of 594 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 192-bit memory bus, and uses a 40 nm design. It features 144 SPUs, 24 Texture Address Units, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 440 3GB should theoretically perform much faster than the GeForce 810M in general. (explain)
Texel RateThe GeForce GT 440 3GB should be a lot (about 141%) better at texture filtering than the GeForce 810M. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GT 440 3GB is superior to the GeForce 810M, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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