Compare any two graphics cards:
GeForce 810M vs GeForce GTX 980 Ti
IntroThe GeForce 810M features a clock frequency of 738 MHz and a DDR3 memory speed of 900 MHz. It also uses a 64-bit bus, and uses a 28 nm design. It is comprised of 48 SPUs, 8 TAUs, and 4 Raster Operation Units.Compare that to the GeForce GTX 980 Ti, which features a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2816 SPUs, 176 TAUs, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 980 Ti should be quite a bit faster than the GeForce 810M overall. (explain)
Texel RateThe GeForce GTX 980 Ti should be a lot (approximately 2881%) faster with regards to anisotropic filtering than the GeForce 810M. (explain)
Pixel RateThe GeForce GTX 980 Ti should be much (more or less 3152%) faster with regards to FSAA than the GeForce 810M, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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